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  1. Gilbert, Seth (Ed.)
    This paper concerns designing distributed algorithms that are singularly optimal, i.e., algorithms that are simultaneously time and message optimal, for the fundamental leader election problem in asynchronous networks. Kutten et al. (JACM 2015) presented a singularly near optimal randomized leader election algorithm for general synchronous networks that ran in O(D) time and used O(m log n) messages (where D, m, and n are the network’s diameter, number of edges and number of nodes, respectively) with high probability. Both bounds are near optimal (up to a logarithmic factor), since Ω(D) and Ω(m) are the respective lower bounds for time and messages for leader election even for synchronous networks and even for (Monte-Carlo) randomized algorithms. On the other hand, for general asynchronous networks, leader election algorithms are only known that are either time or message optimal, but not both. Kutten et al. (DISC 2020) presented a randomized asynchronous leader election algorithm that is singularly near optimal for complete networks, but left open the problem for general networks. This paper shows that singularly near optimal (up to polylogarithmic factors) bounds can be achieved for general asynchronous networks. We present a randomized singularly near optimal leader election algorithm that runs in O(D + log² n) time and O(m log² n) messages with high probability. Our result is the first known distributed leader election algorithm for asynchronous networks that is near optimal with respect to both time and message complexity and improves over a long line of results including the classical results of Gallager et al. (ACM TOPLAS, 1983), Peleg (JPDC, 1989), and Awerbuch (STOC, 89). 
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  2. null (Ed.)
    This paper concerns designing distributed algorithms that are singularly optimal, i.e., algorithms that are simultaneously time and message optimal, for the fundamental leader election problem in networks. Our main result is a randomized distributed leader election algorithm for asynchronous complete networks that is essentially (up to a polylogarithmic factor) singularly optimal. Our algorithm uses O(n) messages with high probability and runs in O(log² n) time (with high probability) to elect a unique leader. The O(n) message complexity should be contrasted with the Ω(n log n) lower bounds for the deterministic message complexity of leader election algorithms (regardless of time), proven by Korach, Moran, and Zaks (TCS, 1989) for asynchronous algorithms and by Afek and Gafni (SIAM J. Comput., 1991) for synchronous networks. Hence, our result also separates the message complexities of randomized and deterministic leader election. More importantly, our (randomized) time complexity of O(log² n) for obtaining the optimal O(n) message complexity is significantly smaller than the long-standing Θ̃(n) time complexity obtained by Afek and Gafni and by Singh (SIAM J. Comput., 1997) for message optimal (deterministic) election in asynchronous networks. Afek and Gafni also conjectured that Θ̃(n) time would be optimal for message-optimal asynchronous algorithms. Our result shows that randomized algorithms are significantly faster. Turning to synchronous complete networks, Afek and Gafni showed an essentially singularly optimal deterministic algorithm with O(log n) time and O(n log n) messages. Ramanathan et al. (Distrib. Comput. 2007) used randomization to improve the message complexity, and showed a randomized algorithm with O(n) messages but still with O(log n) time (with failure probability O(1 / log^{Ω(1)}n)). Our second result shows that synchronous complete networks admit a tightly singularly optimal randomized algorithm, with O(1) time and O(n) messages (both bounds are optimal). Moreover, our algorithm’s time bound holds with certainty, and its message bound holds with high probability, i.e., 1-1/n^c for constant c. Our results demonstrate that leader election can be solved in a simultaneously message and time-efficient manner in asynchronous complete networks using randomization. It is open whether this is possible in asynchronous general networks. 
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